There will be a time limit of 1 hour and 45 minutes. Whichever team holds the defending team must hold the base for an hour to count as a win and the attacking team must capture and hold for 45 minutes to win. time may be changed or discussed between raid leaders. Prior to starting the game the host must ask if the other clan is ready to begin. The game may be started when both sides agree they are ready.
-R.O.E- Regular -
Defense team:
•1 sniper
•1 rockets
•1 Railgun OR Spartan Laser
•1 SAW
•1 Shotgun
•3 DMR’S
•1 Grenade launcher
•No Hydra
•No Covenant/Promethean weapons except for Sword and Hammer
•1 Mantis or 1 Scorpion (cannot block entrance if there is only 1 entrance)
•There always must be at least 1 entrance to the base
•No Spawn killing (by sniping)
•1 CE Magnum
•1 Bayonet Weapon
ATTACKER Rules:
-Start when Defense Leader messages Attack Leader -
For a large raid map at least have 2 Mongooses and 1 Scout Warthogs
GENERAL Rules:
•BREAKING ROE WILL BE COUNTED AS A WIN FOR OTHER TEAM
• IF ROE IS BROKEN IT WILL IMMEDIATELY BE COUNTED AS A LOSE FOR THE TEAM BREAKING ROE
•Commander of each team must understand ROE and they will be held accountable for any breaks.
•Each team must have at least 1 member on standby in case a player loses connection or has to drop out.
•Base must be held for 1 whole hour by either team to win.
•Starting Weapons:
•AR, Magnum
•1 Grenade
•All abilities on
•Spawn Brawling allowed
•No REQ weapons
•NO REQ VEHICLES
•ONE POWER WEAPON PER PERSON
•No Modded weapons
•No secret teleporters
•No Scripted Deaths(no scripted traps)(or explosions)
•No changing your ROE during game or just before
•No kill boundaries or timed unless out of map.
•must have decent cover on attacking side
•no attacks(flash raid or early raid) may be placed during a Map scout, if it does the game must end immediately. This will not count as a forfeit for either team.
-R.O.E- Regular -
Defense team:
•1 sniper
•1 rockets
•1 Railgun OR Spartan Laser
•1 SAW
•1 Shotgun
•3 DMR’S
•1 Grenade launcher
•No Hydra
•No Covenant/Promethean weapons except for Sword and Hammer
•1 Mantis or 1 Scorpion (cannot block entrance if there is only 1 entrance)
•There always must be at least 1 entrance to the base
•No Spawn killing (by sniping)
•1 CE Magnum
•1 Bayonet Weapon
ATTACKER Rules:
-Start when Defense Leader messages Attack Leader -
For a large raid map at least have 2 Mongooses and 1 Scout Warthogs
GENERAL Rules:
•BREAKING ROE WILL BE COUNTED AS A WIN FOR OTHER TEAM
• IF ROE IS BROKEN IT WILL IMMEDIATELY BE COUNTED AS A LOSE FOR THE TEAM BREAKING ROE
•Commander of each team must understand ROE and they will be held accountable for any breaks.
•Each team must have at least 1 member on standby in case a player loses connection or has to drop out.
•Base must be held for 1 whole hour by either team to win.
•Starting Weapons:
•AR, Magnum
•1 Grenade
•All abilities on
•Spawn Brawling allowed
•No REQ weapons
•NO REQ VEHICLES
•ONE POWER WEAPON PER PERSON
•No Modded weapons
•No secret teleporters
•No Scripted Deaths(no scripted traps)(or explosions)
•No changing your ROE during game or just before
•No kill boundaries or timed unless out of map.
•must have decent cover on attacking side
•no attacks(flash raid or early raid) may be placed during a Map scout, if it does the game must end immediately. This will not count as a forfeit for either team.